Drawing Graphics and Shapes with Pygame

Drawing Graphics and Shapes with Pygame

Optimize Pygame performance by controlling frame rates with pygame.time.Clock(), limiting CPU usage, and ensuring consistent gameplay. Implement "dirty rectangles" for efficient redrawing, pre-render static elements, and use sprite groups for better organization and rendering speed. Manage transparency wisely and avoid resource creation in the game loop for enhanced efficiency.
Networking and Online Features in Pygame

Networking and Online Features in Pygame

Server authority in game architecture simplifies state management with a relentless loop design. Using Node.js and WebSockets, the server processes client inputs and broadcasts the complete game state to connected clients. This approach minimizes complexity while ensuring security against client-side cheating, facilitating rapid prototyping and easier debugging.